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Thread: How-To Create your own MonsterPack

  1. #11
    Join Date
    May 2007
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    Yup you're right with Q1. Unfortunately, I do not have the answer for Q2.


    We're watching you. Be afraid. Be very afraid.

  2. #12
    Join Date
    Sep 2008
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    Belakoba/siliguri/westbengal/India
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    Hm..
    I have copied the am files of DAG .07p to .08p hybrid
    And I got
    1.Screen3 Not works(I tried several times to turn on,but the option is off all the time)
    2.No VR,No "Switch to catonese"
    Clicking Icons Doesn't works
    3.It enabled Multiple Java!

  3. #13
    Join Date
    Jan 2007
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    Quote Originally Posted by elboby View Post

    Q1: Where's the archive to increase the volume? Maybe:CG43 (usrSYSqtappsoundezx_volumetable.cfg)???
    That looks about correct, once you change your volumetable.cfg and compile, your new settings should take effect

    Quote Originally Posted by elboby View Post
    Q2: Where are the files for modifiying the operator name position??
    i've asked QUITE a few FW Chefs (Amin included) about this and the best answer i've gotten is it's SOMEWHERE in cg's 1-18 but no one seems to know for sure.

    @PappuDC


    Editing and compiling CramFS codegroups

    After you extracted files from CramFS, you probably want to change some files' content, or add some new files.
    In first case you just edit (or replace) files.
    In second case (when adding new files) just copy file you wish to add, to corresponding directory, remembering that the root of codegroup is - <Working directory>\cramfs-root. Next, for the firmware to work properly you must specify correct info about owner (user, group) and permissions for the new files. After copying new files press "Show" in "Original CramFS file/info" field. "CramFS file list" window will show up (open delay depends on the number of files). In that window you'll see files contained in <Working directory>\cramfs-root. For the new files which you just added info is not available until you provide it, and "n/a" is displayed in "uid", "gid" & "permissions" columns. You can edit this info by double-clicking the line you need or by pressing Enter key or "Edit" button. When you finish working with this window, just close it.
    After comitting all your changes choose a name for the new codegroup file in "New CramFS file" field and press "Compile".

  4. #14
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    Sep 2007
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    sampaloc, manila, philippines
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    nice thread!

    Q: how to change the menu in flip closed? im having fun at this.. hehe

    update:
    i made my own FW based from amin's EE2 and some from persian gulf, i changed the keyboard layout with some special characters like "ñ", the default theme is persian gulf and added ton of ringtones combining the wallpapers of both FW.. i'm testing it if it was stable as EE2, i found out that the real player with equilizer (from persian gulf)is not compatible with EE so the default was on EE2..

  5. #15
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    Quote Originally Posted by ming_007 View Post
    nice thread!

    Q: how to change the menu in flip closed? im having fun at this.. hehe

    update:
    i made my own FW based from amin's EE2 and some from persian gulf, i changed the keyboard layout with some special characters like "ñ", the default theme is persian gulf and added ton of ringtones combining the wallpapers of both FW.. i'm testing it if it was stable as EE2, i found out that the real player with equilizer (from persian gulf)is not compatible with EE so the default was on EE2..
    Where are the archives of the keyboards layouts???

  6. #16
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    Sep 2007
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    sampaloc, manila, philippines
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    @elboby:

    its on the input folder but i forgot if it was on 41 or 43.. i'll remind you after i gone home! its on my computer.. i just overwrite the kbd file of ee2 from persian gulf FW

    my FW seems to be as stable as EE2.. hehe

  7. #17
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    May 2007
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    Quote Originally Posted by ming_007 View Post
    @elboby:

    its on the input folder but i forgot if it was on 41 or 43.. i'll remind you after i gone home! its on my computer.. i just overwrite the kbd file of ee2 from persian gulf FW

    my FW seems to be as stable as EE2.. hehe
    CG41 /inputmethods


    We're watching you. Be afraid. Be very afraid.

  8. #18

    Thumbs up Hi ALL

    @elboby thanx for sharing the things.. its all over here but getting your necessary tools where you are is good
    @konig appreciate your contribution. Great post. karma added for that

    A little effort from my side i translated the Spanish version of the tutorial of @elboby without asking him. Sorry for that.
    Attached Files Attached Files

  9. #19
    Join Date
    Mar 2008
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    No Man's Land, Gods Own Country
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    weneva i try to repack the compilation it says cram fs error

    how to get rid of the size problem
    pls help

  10. #20
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    try keeping the new cg smaller than the original!


    We're watching you. Be afraid. Be very afraid.


 
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