a 32bit emulator well be not so good for our phone..it will show a slideshow instead,for the keys i dont know what to press,the VBA in our phone is just a meracle.
i found the source code for nintendo 64 emulator.it is mupen64 for linux and other os.this is the nintendo 64 specifications
CPU: MIPS 64-bit RISC CPU (customized R4000 series)
CLOCK SPEED: 93.75 MHz
CO-PROCESSOR: 64-bit RISC processor running at 62.5 MHz
RCP SP (Sound and Graphics Processor)
and DP ( Pixel Drawing Processor)
GRAPHICS PROCESSING FUNCTION: Z-Buffering, Anti-aliasing, eliminates jagged
lines and edges, mostly in low res. Realistic
texture-mapping. Alpha Channel effects\Fog,
Transparency, etc. Ray-Tracing/sophisticated
form of light tracing ability. Gouraud shading,
(Featuring: Tri-Linear filtered mip-map
interpolation, Perspective correction,
Environment mapping)
MEMORY: Rambus D-RAM 36 Mbits
TRANSFER SPEED: Maximum transfer speed 4,500 M bits/sec.
running at 500Mhz.
RESOLUTION: 256 X 224 - 640 X 480 dots with flicker free
interlace mode support
COLOR: Maximum: 16.8 million colors, 32-Bit RGBA
Pixel Color Frames Buffer Support
& 21-Bit color video output
out of a 16.8 million color palette it can
display 32,000 on screen colors at once
this is the links for the source code and binary
mupen64 source code
i really hope this nintendo can be played in our e680/i...juz hope...
p/s: i heard that psx can be played in windows mobile os..using o2 xphone...somebody in windows mobile forum wanna port it soon...hmmm..
a 32bit emulator well be not so good for our phone..it will show a slideshow instead,for the keys i dont know what to press,the VBA in our phone is just a meracle.
http://coldstorage.spruz.com
Home of Motorola Files and links
imposible, cuz our fone is too weak to run
Nothing is everlasting!
playstation games have been emulated on phones for a couple of years now, how well I don't know.
but don't expect the N64 to be emulated on our phone. the N64 was 64bit, as far as I know our phone's 32 bit. And the difference in speed is not that great (especially considering that our phone only has one processor).
n64 can be run in motoQ
http://coldstorage.spruz.com
Home of Motorola Files and links
really? how well? and if so maybe there's hope. but then again I don't know the specs of motoq as far as hardware goes (couldn't even find a processor speed when I looked).
can you share info about that? I know that even Pocket pc (with 128Mb Ram, 612 Mhz Xscale) still only emulate Gameboyadvance (realtime and good sound), I did't see a phone "stronger" than that Pocket PCOriginally Posted by ndpndnt16
so,my dreams wont come true...hehehe...hmm...motoQ can play n64?is it my time to change to motoQ???hehehe
i have a pocket pc phone with the playstation emulator on it. and depending on the game, it can be playable or REALLY slow (gta2 worked fine while dead or alive was playing at 10 fps)Originally Posted by tarwin
another problem faced is the lack of memory to store the games. to minimize the size of the games, it was necessary to remove or replace the videos and cutscenes (such as the ones in ff7) or else file sizes can be extremely large (500+ mb for most games)
and theres alot of games the emulator cannot play (and that list depends on the phone itself too as some pocket pc phones can handle ones that others cannot).
hope that helps you understand the current condition of the playstation emulation on phones.
I suspected as much, and I also know that to reduce size all music was converted to mp3
with today's memory cards it would be easy enough to have a full game (not many but maybe one or two)
although technically this is a thread for N64 playstation would also be cool(though I'm not holding my breath).