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  1. #21

    Default Re: Double pack gamming :) Quake + Doom

    Running quake.lin in telnet mode will not work since the script need the isn~´t prepared for it, the line that calls quake doesn´t not get the proper path do basedir.

  2. #22

    Default Re: Double pack gamming :) Quake + Doom

    At first, My english is poor! thx!
    i write and port XSnes9x, but i have some question.
    1. phone is dead,while call is coming or SMS. i know that it is about ezxnotify and ezxappbase,but i dont known how to use dev-ezx-0.2.0.
    Can you give me a sample code, to learn.
    2. i try your SDL lib in prboom, compile and link OK, no err,but while running,
    SDL_Init(SDL_INIT_VIDEO) err, screen print "Segmentation fault", i try SDL_Init(SDL_INIT_AUDIO) OK. The SDL lib in opia OK.Can you tell me why?

    my option -L/opt/qt-2.3.6/lib -lSDL $(LDLIBS) -lezxjpeg-xscale-r -lqte-mt-xscale-r, i ensure that the lib linked is OK!

    i hope "If the game loses focus it will exit"!

    thx again!

  3. #23

    Default Re: Double pack gamming :) Quake + Doom

    SDL has a function to exit if it loses focus.

    About the lib, what are your compiler?
    mine linker flags:
    -lSDLmain -lSDL -L/ezx/dev-ezx-0.2.0/lib -L/ezx/dev-ezx-0.2.0/lib/ezx/lib -lqte-mt-xscale-r -lezxjpeg-xscale-r -lpthread

    I will clean up/optimize my sdl code and release it, but I have no date for this, if you wanna get the hacked one I can send it... but the code is very ugly hehehe

  4. #24

    Default Re: Double pack gamming :) Quake + Doom

    thx for your answer!
    Do you say SDL_ActiveEvent? i need your SDL lib code to speedup XSnes9x, a key problem is "repeat Rotation". It is difficult that modify and complie sdl lib to me. If you can give it, it will be perfect! i can complie it directly.
    my Email:yutian_tj@163.com MSN:yutian_tj@hotmail.com.

    thx, very much!

  5. #25
    Join Date
    Sep 2005
    Location
    philippines
    Posts
    763

    Default Re: Double pack gamming :) Quake + Doom

    yutian_tj@
    Xsnes9x is cool already, but i wont stop you in your work
    Gba_turbo needs more speed
    yes! i able to activate the turboX2 mode but sometimes it goes back to laggy speed.so i need to de-activate the X2 mode and activate it again to continue fast speed game play..



    if you cant view the image properly click
    http://img19.imageshack.us/my.php?im...x2guide0ro.jpg

  6. #26

    Default Re: Double pack gamming :) Quake + Doom

    snes9x IS good, but it could still use a speed boost, if you have sound on there is more frame skipping than normal and it IS noticeable though it's not bothersome (at least on RPG's)

  7. #27

    Default Re: Double pack gamming :) Quake + Doom

    thx! alebm! XSnes9x will not die while calling coming! i have solved. Now, waiting your SDL lib, to speedup,then it will be really PERFECT,thx again!

  8. #28

    Default Re: Double pack gamming :) Quake + Doom

    Yes...Yutian_tj...加油!!!
    Let make VBA with good sound and XNES with saving function and full screen too...

  9. #29
    Join Date
    Sep 2005
    Location
    philippines
    Posts
    763

    Default Re: Double pack gamming :) Quake + Doom

    well sad to say but even the emulator in pc sounds bad..but our phone is more capable on running this emulators the proof is elebm's master piece it runs very fast with a good sound....
    http://coldstorage.spruz.com
    Home of Motorola Files and links

  10. #30

    Default Re: Double pack gamming :) Quake + Doom

    Vba requires a p3 500 to run gba games with an x86 processor equiped with floating point instructions, it's a miracle it be running in our phone hehe(even gb color is slow with sound). Just a note but... some gba games sounds horrible even in mine 2500+ processor with a radeon gfx board... sadly vba is the only one open source.

    A way of getting full speed in gba in our phone(even beating a pc hehe) is not emulating it's instructions. Since arm7tdmi is foward compatible with xscale arm, only a part of graphics, sound and minor subsystems have to be emulated. But this is a LOT of work.
    If someone is interested... http://nocash.emubase.de/gbatek.htm


 
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