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Thread: How-To Create your own MonsterPack

  1. #11
    Join Date
    May 2007
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    Mumbai
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    Default

    Yup you're right with Q1. Unfortunately, I do not have the answer for Q2.


    We're watching you. Be afraid. Be very afraid.

  2. #12
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    Belakoba/siliguri/westbengal/India
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    Hm..
    I have copied the am files of DAG .07p to .08p hybrid
    And I got
    1.Screen3 Not works(I tried several times to turn on,but the option is off all the time)
    2.No VR,No "Switch to catonese"
    Clicking Icons Doesn't works
    3.It enabled Multiple Java!

  3. #13
    Join Date
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    Scottsdale, AZ
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    Quote Originally Posted by elboby View Post

    Q1: Where's the archive to increase the volume? Maybe:CG43 (usrSYSqtappsoundezx_volumetable.cfg)???
    That looks about correct, once you change your volumetable.cfg and compile, your new settings should take effect

    Quote Originally Posted by elboby View Post
    Q2: Where are the files for modifiying the operator name position??
    i've asked QUITE a few FW Chefs (Amin included) about this and the best answer i've gotten is it's SOMEWHERE in cg's 1-18 but no one seems to know for sure.

    @PappuDC


    Editing and compiling CramFS codegroups

    After you extracted files from CramFS, you probably want to change some files' content, or add some new files.
    In first case you just edit (or replace) files.
    In second case (when adding new files) just copy file you wish to add, to corresponding directory, remembering that the root of codegroup is - <Working directory>\cramfs-root. Next, for the firmware to work properly you must specify correct info about owner (user, group) and permissions for the new files. After copying new files press "Show" in "Original CramFS file/info" field. "CramFS file list" window will show up (open delay depends on the number of files). In that window you'll see files contained in <Working directory>\cramfs-root. For the new files which you just added info is not available until you provide it, and "n/a" is displayed in "uid", "gid" & "permissions" columns. You can edit this info by double-clicking the line you need or by pressing Enter key or "Edit" button. When you finish working with this window, just close it.
    After comitting all your changes choose a name for the new codegroup file in "New CramFS file" field and press "Compile".
    Konig, Spidey and marcolnx like this.

  4. #14
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    sampaloc, manila, philippines
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    nice thread!

    Q: how to change the menu in flip closed? im having fun at this.. hehe

    update:
    i made my own FW based from amin's EE2 and some from persian gulf, i changed the keyboard layout with some special characters like "ñ", the default theme is persian gulf and added ton of ringtones combining the wallpapers of both FW.. i'm testing it if it was stable as EE2, i found out that the real player with equilizer (from persian gulf)is not compatible with EE so the default was on EE2..
    Last edited by ming_007; 09-25-2008 at 01:50 AM.

  5. #15
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    Quote Originally Posted by ming_007 View Post
    nice thread!

    Q: how to change the menu in flip closed? im having fun at this.. hehe

    update:
    i made my own FW based from amin's EE2 and some from persian gulf, i changed the keyboard layout with some special characters like "ñ", the default theme is persian gulf and added ton of ringtones combining the wallpapers of both FW.. i'm testing it if it was stable as EE2, i found out that the real player with equilizer (from persian gulf)is not compatible with EE so the default was on EE2..
    Where are the archives of the keyboards layouts???

  6. #16
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    @elboby:

    its on the input folder but i forgot if it was on 41 or 43.. i'll remind you after i gone home! its on my computer.. i just overwrite the kbd file of ee2 from persian gulf FW

    my FW seems to be as stable as EE2.. hehe

  7. #17
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    May 2007
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    Quote Originally Posted by ming_007 View Post
    @elboby:

    its on the input folder but i forgot if it was on 41 or 43.. i'll remind you after i gone home! its on my computer.. i just overwrite the kbd file of ee2 from persian gulf FW

    my FW seems to be as stable as EE2.. hehe
    CG41 /inputmethods


    We're watching you. Be afraid. Be very afraid.

  8. #18
    Join Date
    Oct 2007
    Location
    India
    Posts
    33

    Default FW modding

    I tried to mod Amin's fw and successfull flashed with "PASS" msg. But If I wanted to change or remove certain files the same process has to be repeated. Is there any way to create sbf files with only required cg's are smgs. Kindly help !!!!

  9. #19
    Join Date
    May 2007
    Location
    Mumbai
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    Quote Originally Posted by eclat View Post
    I tried to mod Amin's fw and successfull flashed with "PASS" msg. But If I wanted to change or remove certain files the same process has to be repeated. Is there any way to create sbf files with only required cg's are smgs. Kindly help !!!!
    YES!!!

    Open SBFcodec and open up the firmware of your choice. Then simply delete all CGs except RDL3 and the one of your choice. Use ezxcodec to build up your CG, and then in sbfcodec click on the CG you want to change and click replace. In the box that opens up, select the cg u saved with ezxcodec and compile the firmware using sbfcodec!


    We're watching you. Be afraid. Be very afraid.

  10. #20
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    Apr 2007
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    Tegucigalpa, Honduras C.A.
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    Default

    Had anybody found where are the archives for the menu with flip closed?


 
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